Friday 30 September 2011

Paleman

A quick model of the Paleman character from the film Pan's Labyrinth

Ofelia

A quick model of the Ofelia character from the Pan's Labyrinth

Skater

A roller derby player carrying an rocket propelled grenade launcher. This character was created for use in the street battle diarama.

Street Battle

A freeze frame fight scene where several characters are having a fire fight in an urban street.

Safe Battle

A freeze frame fight scene, where several characters are fighting around a safe.

Diarama Fight Scene

A work in progress shot from a turntable diarama scene under construction.




Arm Chair

A quick arm chair model for use in a mobile game application

Desk

Just a simple couple of game models presented here using the Xoliul 2.0 viewport shader. These objects were modeled in 3DS Max, and textured using Photoshop.

Farm

A small farm scene for use as a background in short pre-rendered animation

Brute

This character bust was little bit of practice in Zbrush.

Ichthyosaur

An Ichthyosaur model created for use in a short pre-rendered animation.

Gymnast

A gymnast character model created for some practice in modelling anatomy and texturing skin.

Little Mask

Just a little orientally type mask I created for a bit of quick zbrush and texturing practice

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Girl

A simple character model intended for use in a pre-rendered animation

Alien

An simple alien character model intended for use in a short pre-rendered animation.

JetFighter

In-game model of a mid-twentieth century fighter jet.



World War Robot

This robot was inspired by the World War Robot comic by Ashley Wood

PocketWatch

This pocket watch model was modeled in 3DS Max, textured using Photoshop and rendered using Mental Ray.

Pickup

Pickup truck model created for a small animation. The truck was modeled in 3DS Max and textured in Photoshop.

Thursday 29 September 2011

Rifle

This rifle was created for use in real-time applications and is displayed here using the Xoliul 2.0 viewport shader. This rifle is an LR 300 made with a separate should sling and button.


Pistol

This pistol was created for use in real-time applications an is shown here using the Xoliul 2.0 viewport shader. The pistol is a Beretta P4X storm and has been made with a movable slide, magasine and bullets.

Military Android

 This military android was created to look as though it had been highly designed for its use as a piece of military hardware. The android supposed to look like it was created out of synthetic muscle and that it could be very agile, run quickly and jump great distances. The arms are only guns and it has a neck guard a bit like on an EOD suit.
This character was created for use in real-time applications, here the character is being displayed using the Xoliul 2.0 viewport shader.

There were lots of different influences for this model. I looked all around to try and include as many influences as I could to make the android look of the moment. I looked at Dead Space 2, Deus Ex: Human Revolution, Star Wars, Ironman and others. The android was supposed to have T-wave emitters that doubled as system display screens that could allow it to see outside of the visible spectrum. The android was supposed to have a fussion reactor in its chest and running lights all over at the muscle anchor points, that could double as power regulation nodes or something like that for the reactor. Perhaps they regulation nodes could act as weak points to be attacked in a boss battle maybe like pressure points in chinese medicine, where in old kung fu films people jab with and open hand in the shoulder and then the victim can't sure their arm. The running lights/regulation nodes might leave an 'Akira-Style' streak in the air as the robot moved quickly or sprinted. The robot was made to be distructable with the head having two armoured doors on the top of the head with a brain unit inside, that were all separate elements.

Agent

This is character created for use in real time applications displayed here using the Xoliul 2.0 viewport shader